Arcade cabinets today are usually made of wood and metal, about six feet or two meters tall, with the control panel set perpendicular to the monitor at slightly above waist level. The monitor is housed inside the cabinet, at approximately eye level. The marquee is above it, and often overhangs it.
In Computer Space, Pong and other early arcade games, the CRT was mounted 90 degrees from the ground, facing directly outward. Arcade game manufacturers began incorporating design principles from older electro-magnetic games by using CRTs mounted at a 45-degree angle, facing upward and away from the player but towards a one-way mirror that reflected the display to the player. Additional transparent overlays could be added between the mirror and the player's view to include additional images and colorize the black-and-white CRT output, as is the case in Boot Hill. Other games, like Warrior, used a one-sided mirror and included an illuminated background behind the mirror, so that the on-screen characters would appear to the players as if they were on that background.[6] With the advent of color CRT displays, the need for the mirror was eliminated. The CRT was subsequently positioned at an angle permitting a typical adult player to look directly at the screen.
Controls are most commonly a joystick for as many players as the game allows, plus action buttons and "player" buttons which serve the same purpose as the start button on console gamepads. Trackballs are sometimes used instead of joysticks, especially in games from the early 1980s. Spinners (knobs for turning, also called "paddle controls") are used to control game elements that move strictly horizontally or vertically, such as the paddles in Arkanoid and Pong. Games such as Robotron: 2084, Smash TV and Battlezone use double joysticks instead of action buttons. Some versions of the original Street Fighter had pressure-sensitive rubber pads instead of buttons.